Posts Tagged 'teens'



Hello My Name Is Jessica Thompson

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Jessica winning our coveted Great Pumpkin trophy on Halloween.

I’m Jessica, the new Manager of Teen and Gallery Programs. Although you might have seen me before in Late Night Creations, I formally joined the Museum in November 2015. As an artist, I thought I’d tell you a little more about myself through one of my favorite forms of art-making: zines!

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You can find me in the Center for Creative Connections, where I oversee:

  • Teen Workshops and Summer camps
  • The Teen Advisory Council and Teen Docent programs
  • Booker T. Washington Learning Lab
  • Late Night Creations
  • and more!

Working with teens is the best part of my job. Teenagers are routinely the most enthusiastic and excited people I come across. Listening to what they’re interested in and thinking about is like getting a glimpse into the future (be advised: the future is bright).

I didn’t know museum education careers existed until I started volunteering in C3 in 2012. Museum education combines all my interests and allows me to give back to my community. If I weren’t working at the DMA, however, I would probably be a window dresser at Neiman Marcus or Bergdorf Goodman.

If you enjoyed the zine, check out the upcoming Urban Armor: Zine Making workshop on January 23rd. We’ll be making a zine inspired by Spirit and Matter: Masterpieces from the Keir Collection of Islamic Art. Hope to see you there!

Jessica Thompson
Manager of Teen and Gallery Programs

CosPlaying at the DMA

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This week, teens have been experimenting and creating through group and solo challenges during our Urban Armor: Cosplay Challenge Camp. Each challenge allows this group to learn new concepts and construction techniques to use in their final costume design which they showcased this afternoon in the Museum galleries. Inspired by last year’s Zombie Camp, this year’s group was visited daily by experts from various professions that they may want to pursue like film and fashion. One of the returning campers from last year, a student at Booker T. Washington, said “this (the Urban Armor camp) is the only camp that I sign up for every year because it’s so awesome. I love it.”

So if you’re in the DMA galleries this afternoon, don’t be surprised if you run into a superhero or two.


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Take a Summer Safari at the DMA

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This year’s class of teen docents.

This summer, bring your summer school students and summer campers to the Dallas Museum of Art for a tour led by one of our teen docents! Our docent-guided tours allow students to form meaningful connections with works of art through close looking and interactive gallery experiences, including sketching, writing, group discussion, and more. Teen docents conduct summer tours for young visitors (ages 5-12) all summer long, during which they encourage critical and creative thinking while addressing all learning styles. If you are interested in scheduling a guided tour with one of our teen docents, the process is easy!

Step 1: Visit www.dma.org/tours. This page includes information about fees–FREE if you are an educational organization and scheduled 2-3 weeks in advance!

Step 2: Click on Docent-Guided Tour Request Form, making sure you already have a few dates approved for a visit.

Step 3: Choose whether you would like the “Animal Safari” tour or the “Summer Vacation” tour.

  • On the “Animal Safari” tour, students will set off on a safari to search for animals in works of art. They will think about how animals look and what they might mean and symbolize in works of art from all over the world.
  • On the “Summer Vacation” tour, students will travel the world without ever leaving the Museum! They will think about how they spend their summer vacation and make connections between their favorite summer activities and those they see in works of art.

Step 4: Choose a date and time. Docent-guided tours are only available in the summer on Wednesday and Friday between 11:00 a.m. and 3:00 p.m. We can only tour 30 students every hour, but feel free to split them between a few hours! For example, half the students can tour at 11:00 a.m. while the other half explore our collection in small groups or eat lunch in our Sculpture Garden.

Step 5: Once the form is submitted, you will be added to our schedule in the first available time and day.

We have lots of room left in our schedule, and our teens are ready to show your students their favorite pieces! We hope you join us for a Safari or a Vacation soon!

Madeleine Fitzgerald
Audience Relations Coordinator

DMAxTAC = Super Late Night

The Teen Advisory Council.

The Teen Advisory Council

If your tour guide looks a tad younger than expected during this month’s Late Night on Friday, June 19, chances are you’re meeting one of the amazing members of the Teen Advisory Council (TAC). You’ll see others as well—decked out in black and festooned with capes—leading art activities and scavenger hunts, helping with haiku slams and performances, and having a great time with visitors throughout the night.

The masterminds behind the evening’s activities, the TAC has spent the past three months working on the first-ever teen-planned Late Night in DMA history. Their vision for the event not only reflects their ideas for what the Museum can offer but is a collaboration that I hope will only continue to grow.

I caught up with some of the council members to ask them about what this opportunity has meant to them and what they hope visitors will experience on Friday:

Q: What activity has been the most fun or the most challenging to plan?

“The most difficult activity to plan was probably the scavenger hunt because if one detail is off then it can throw off the entire scavenger hunt. At the same time, planning this was a lot of fun because we got to choose the different works of art ourselves and make up the clues. We really got to take charge of this activity, and I think it’s cool that a group of teens was able to pull off such a task.” —Maddi

Teen Council members collaborate with Eliel Jones on his Alternative Signage event during the March Late Night.

Teen Council members collaborate with Eliel Jones on his Alternative Signage event during the March Late Night.

Q: What do you hope visitors take away from this evening?

“I hope that visitors will gain a greater appreciation of the Museum as a whole, in particular through the DMAzing Race, as it offers a wonderful opportunity to explore the Museum. I also hope people meet others with the same interests as them and gain new friends in the process, especially teens who will have a separate lounge area for themselves.” —Cristina

“I hope the new visitors to the Museum see how the Museum is actually very different from the normal museum experience and how they can interact and be a part of the Museum just as any artist can.” —Maddi

“I want the visitors to leave saying ‘I’m glad I came to this’ and learning something. They could learn about anything at the Museum, even about themselves. So, I want the visitors to learn, about anything they want.” —Nadir

The Teen Council experiments with a Creativity Challenge idea.

The Teen Council experiments with a Creativity Challenge idea.

For me, it’s been a blast to watch the TAC execute their ideas and see how much fun they’ve had in the process. I’m amazed at how undaunted they’ve been throughout the process given the magnitude of this project (maybe it just hasn’t sunk in yet?) and how many moving pieces there are. You can check out the full schedule of events for Friday’s Late Night here.

I couldn’t be more proud of all the hard work they’ve put in, and I can’t wait to see how visitors respond. Super!

JC Bigornia is the C3 Program Manager at the DMA.

June Late Night: Teens Take Over

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Members of the Teen Advisory Council participating in McDermott Intern Eliel Jones’ Alternative Signage event as part of his project, Experiments on Public Space.

Grab your capes and get ready for an action-packed, superhero-themed Late Night! For the first time ever, the DMA has foolishly generously agreed to turn the planning of the evening’s events over to the Dallas Museum of Art/Perot Museum of Nature and Science Teen Advisory Council (TAC). Come and experience the Museum through their eyes and participate in some unique, teen-concocted fun! Some highlights include:

  • A March Madness-style, superhero haiku slam
  • Street artist demo with the Frontiers of Flight Museum
  • Talks including The Physics of Superheroes with Dr. James Kakalios
  • Under 21 dance lounge
  • A special Heroes vs. Villains version of the DMAzing Race
  • Create and destroy a collaborative cardboard metropolis
  • Cool prizes and much more!

Now in its second year, the TAC is made up of sixteen, highly motivated high schoolers who have been helping to shape the direction of how our institution engages youth audiences. In particular, they have been dedicated to exploring the way art and science can connect and what creative avenues can result from their crossover.

A TAC meeting takes a dramatic turn.

A TAC meeting takes a dramatic turn.

While the TAC has participated in some amazing projects during the past couple of years–including creating a gigantic mural for the Perot and designing a collaborative art project for the City of Learning Initiative–I’m ecstatic that they have this chance to impact the DMA in a new and exciting way, giving them and their peers a sense of ownership and belonging. It’s really been a privilege for me to learn with them, and their insight has really transformed the way I approach my work.

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Maddi and Emma leading an activity during this year’s City of Learning Kickoff.

A huge thanks to Stacey Lizotte, Head of Adult Programming and Multimedia Services, and her team for providing the TAC with this fantastic opportunity, and also to Andrea Severin Goins, Interpretation Manager, for all her work with the Council. See you on the 19th–costumes are definitely encouraged!

JC Bigornia
C3 Program Manager

Friday Photos: High School Film Day

On April 10, the DMA hosted hundreds of high school students and teachers from all over the Metroplex for High School Film Day, part of the Dallas International Film Festival hosted by the Dallas Film Society each year during the month of April. Students were given the opportunity to learn from filmmakers and other professionals about the film industry by listening to panel discussions and completing hands-on workshops in the Museum’s galleries to perfect their filming techniques and improve their acting skills. Below are a few images from the day!

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Looking forward to next year!

Madeleine Fitzgerald
Audience Relations Coordinator for Programming

Make This: Sound Prints

Have you ever wondered what a painting might sound like if you could listen to it? With conductive ink, a Makey Makey, and some basic software, you can add a new level of interactivity to your artwork through the use of sound! In this guide, I’ll show you how to make a print that will make sounds when you touch it. These sounds are completely reprogrammable and can be changed on the fly, giving you lots of possibilities for what you can create.

A Makey Makey is an interface that connects to your computer which allows you to create your own tactile inputs that will take the place of certain keys on your keyboard.

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The Makey Makey can be connected to different conductive materials to replace your keyboard’s arrow keys, space bar, mouse button, and more

For the purpose of this project, you’ll be using conductive ink to create three interactive areas on your work of art that will be hooked up to the Makey Makey and act in place of the arrow keys on your computer. We’ll then use Soundplant to map different sounds to those keys, which will allow those areas to play a sound when touched.

Supplies:

  • Copy paper for making a stencil
  • Exacto knife
  • Cutting mat
  • Conductive ink
  • Screen printing screen
  • Squeegee
  • Heavy printing paper
  • Copper tape (optional)
  • Makey Makey kit ($45; MakeyMakey.com)
  • Soundplant software
  • Computer

Step 1: Screen print your image with the conductive ink. 

I like the paper stencil method, but use whatever technique you like best. For help on printmaking with stencils, check out my past post on screen printing. Let your print dry fully before proceeding. IMG_2673 IMG_2674 IMG_2676

Step 2: Connect your print to the Makey Makey. 

Again, for the purpose of this post, I’m choosing three areas on my print that will activate the Makey Makey when they are touched. You can connect them directly to the device using alligator clips (included in the kit). Remember to connect the clips to the proper inputs on the Makey Makey–in this case, the left, right, and up arrows.

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Step 3: Upload some sounds. 

I found a bunch of sounds for this project using free online sound libraries and saved them as mp3 flies on my computer. The Soundplant site has some good suggestions for libraries to use. I tried to look for sounds that would complement my print in a weird or unexpected way.

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Step 4: Map your sounds to the keyboard using Soundplant.

Open up Soundplant and assign one sound file to each of the left, right, and up arrow keys by dragging the file onto the software’s virtual keyboard. Soundplant even offers some basic editing tools, allowing you to adjust the length of your sound clip, add various effects, and more!

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Step 5: Connect the Makey Makey to the computer and play!

Plug the Makey Makey into your computer’s USB port. Be sure to also connect an extra alligator clip and wire to the space marked “Earth” at the bottom of the board. Hold the metal part of the alligator clip at the other end of the wire between your fingers and touch the interactive areas of your print with your other hand. Your computer should play the sounds you mapped to the different areas! You should also see the playback of your clip on the computer. If you’re having trouble getting it to work, make sure the volume is up on your computer, that all your connections are correct, and most importantly, that you are connected to the Makey Makey as well.

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The fun part of this project is that the sounds you choose can totally change the way people experience your artwork. A set of funny, quirky sounds will provoke a very different response from the viewer versus ones that are dark and foreboding. And because the Makey Makey will work with most conductive materials, you can create interactive sculptures, installations, and more! Additional project ideas can be found on the Makey Makey website.

JC Bigornia
C3 Program Coordinator

Sharing Practices: 2014 TAEA Conference

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Jessica and Danielle’s feet at Artpace San Antonio

 

Each year the Texas Art Education Association (TAEA) holds an annual conference where art educators from elementary to higher ed to museums gather to learn about new trends in curriculum, research, technology and more. This year, the TAEA conference was held in San Antonio and my colleague Danielle Schulz and I attended and presented. Here are some highlights from the sessions we enjoyed during our 2014 TAEA experience.

Supported Interpretation at the Heart of San Antonio
Working in the Center for Creative Connections, the DMA’s interactive educational space, it can sometimes be difficult to find relevant professional development opportunities. Out of all the sessions at TAEA, I was most excited about this one, led by Alicia Viera, Director of Cultural Programs at Texas A&M University at San Antonio. Ms. Viera runs the Educational & Cultural Arts Center associated with TAMU San Antonio, which is an exhibition space located in the heart of the downtown San Antonio arts district. Her sessioncontemporary-latino-art-san-antonio-angel-rodriguez-diaz recounted a recent exhibition she developed with a team of artists and professors using the Supported Interpretation model. This model is intriguing because it is similar to the way we develop content for the Center for Creative Connections, including: moving away from didactic resources and more towards an active learning style; approaching labels and text with a diverse audience in mind; displaying visitor contributions/feedback in an exhibition; and using evaluation to inform the way we grow and change. An interesting aspect of the Supported Interpretation model which has not been fully realized in the Center for Creative Connections is the production of an exhibition with a team made up of Curatorial, Education, and Installation staff, along with representatives of the Museum audience. As much as possible, this is something we strive for, but it can be difficult to fully involve all parties. Ms. Viera’s presentation sparked my interest and I will continue to keep a watchful eye out for the work she is doing at the Educational & Cultural Arts Center.

For Teens, by Teens: Expanding Museum Communities
Connecting with teen audiences through programs and activities is a rapidly growing focus of many museums. In this session, educators from Artpace San Antonio and The Contemporary Austin shared their practice and insight into working with Teen Councils at their respective institutions. A shared goal of these museums was to make teens feel welcome and comfortable visiting their art institutions and attending events. Taylor Browning, Assistant Curator of Education, Teen & University Programs at Artpace, asserted that enlisting teens into designing teen-focused programs and events at their locations was a key aspect of achieving this goal. An interesting conversation covered during this presentation was the importance of flexibility in communication, in both low and high tech ways. WIGGIO, a free online communication tool for groups, was utilized by both institutions because it allows teens to choose their method of contact–via email or text message–which removes a hurdle often encountered by staff working with this group. A more grassroots method of communication was also highlighted: the paper flyer. Both Artpace and The Contemporary Austin promote teen-focused activities and events through event flyers posted in high school hallways and community centers, and they celebrated the cost-effective nature and success of this low-tech promotion.

This presentation supported the current work the DMA is doing with teen audiences, and more importantly, it sparked some fruitful ideas for how we can grow and develop our current teen-focused programs. We are currently working with our own Teen Council to design a teen-focused Late Night event, and have students from our Skyline and Booker T. Washington partnerships using the Museum and it’s collection as an extended classroom. It’s exciting to think of ways that we can extend these collaborations into making the Museum a more welcoming place for teens!

Out of Sight
Currently at the DMA we offer a handful of Access programs for visitors with special needs, and we are always looking to expand the breadth of our events and activities and increase their impact on visitors of all ages and abilities. In celebration of the national Art Beyond Sight Awareness month, the Museum has annually hosted a variety of hands-on activities, gallery discussions, art-making experiences and artist demonstrations that focus on ways to explore and experience art using senses other than vision.

tactile graphicThe Out of Sight session at TAEA was very beneficial because it described resources and tools used by the Meadows Museum and the Ann Richards Middle School in their art programs for visitors with low or no vision. One of the most interesting resources covered were tactile graphics–representations of images that are adapted, using braille and texture palettes, for the sense of touch. It was easy to visualize how tactile graphics could seamlessly be put into practice in the Center for Creative Connections and other educational programs at the DMA. More and more as a department we are exploring the concepts of Universal Design for Learning, and investigating how to create activities and interactives that are accessible to diverse visitors with a range of abilities and learning styles. Carmen Smith, Director of Education at the Meadows Museum and co-presenter of this session, often reiterated that resources like tactile graphics and verbal descriptions of works of art are not just helpful for visitors with low or no vision, but that sighted visitors find these resources to be beneficial as well. Many of the tactile graphics used by the Meadows Museum were created by Visual Aid Volunteers, or more simply by using glue or puff paint to outline details of a printed image. Another intriguing resource mentioned was a machine called a PIAF (Pictures In A Flash) which is a great, albeit expensive, tool to create detailed tactile graphics. Watch this video to see how it works.

Developing an Eye for Design
Though the work Danielle and I do at the DMA is quite different, our passion for photography and teaching often brings us together to collaborate on presentations and workshops for many different audiences. This year at TAEA we presented on several low and high tech photography related activities and projects that teachers could incorporate into their classrooms. These lessons were based on a photography summer camp we co-taught last summer at the Museum. During our session we covered the variety of themes and projects we taught to our summer camp kids, explaining their significance to the field of photography and to design instruction. Additionally, we incorporated two art-making components into our presentation so participants had some hands-on learning opportunities. For our low tech project, attendees learned how to build their own camera obscura using simple found materials. For the high tech portion, participants experimented with the photography app VSCOcam, to enhance their digital photographs. View our full presentation here.

The annual TAEA conference is a great way to hear about the work being accomplished by art educators across Texas, as well as share with the field the DMA’s great education programs. We’re taking in all the program ideas and resources we gathered, seeing how they can best be utilized, and already looking forward to next year’s conference.

Jessica Fuentes
C3 Gallery Coordinator

Danielle Schulz
Teaching Specialist

Make This: Printing T-shirts with Inkodye

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I love screen printing–there’s something so satisfying about creating a design and wearing it proudly for everyone to see. I also love learning new printing techniques, so when I ran across a product called Inkodye about a year ago, I knew I had to give it a try. Produced by a company called Lumi, Inkodye is a photosensitive dye that allows you to print an image onto fabric using only a photo negative. When exposed to sunlight, the ink develops and binds permanently with the fibers of the fabric. You can even use Inkodye to create shadow prints!

tumblr_mi2tbcppku1s3h59no1_1280 I’m going to take you through the basic process of creating a print using Inkodye and a photo negative. Keep in mind that while the examples on Lumi’s website look perfect and make it seem easy to do, it will probably take several tries to get it to turn out the way you want.

What You’ll Need:

  • T-shirt to print on
  •  Inkodye
  • Transparency film for copiers (at least two sheets)
  • Copier/printer
  • Computer
  • Foam brush or sponge
  • Two large sheets of cardboard
  • Masking tape (optional)
  • Laundry detergent

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Step 1: Create your design

I wanted to create an example for the teen t-shirt design class and contest that the DMA is offering, so I created a drawing on my iPad that was inspired by a work of art at the Museum:

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Eccentric flint depicting a crocodile canoe with passengers, Pre-Columbian, 600 – 900 A.D., Dallas Museum of Art, The Eugene and Margaret McDermott Art Fund, Inc., in honor of Mrs. Alex Spence

flint1I then manipulated the image using Microsoft Word, but any basic editing program would do–even better, Photoshop, if you have it:

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Leaving my image as above will create a reverse, or negative print on my shirt–the white space around the faces will be black and the faces themselves will be white. If you want to make a positive-image print, you’ll have to create a negative of your design (Photoshop allows you to do this, or you can use Lumi’s handy app to make one):

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Step 2: Print two copies of your image on transparency film

Lumi says that it’s important to use two copies so that they can be stacked on top of each other during the printing process. This will make the dark areas of your image block out more light, increasing the contrast of your print and giving you a better end product.

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3. Prep your t-shirt for printing

Insert one of your sheets of cardboard into your shirt to prevent the ink from soaking through. The cardboard should be big enough that it stretches the fabric of your t-shirt and gives you a good printing surface. Choose the area of your shirt where your image will be printed. If you want, you can mask the area off with tape to give your design a clean edge.

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4. Spread the Inkodye onto your shirt

This is one of the trickiest steps. Flip off the lights for this–since Inkodye is photosensitive, you don’t want it to start developing yet. Working in the darkened room (but with enough light to see what you’re doing!),  cover the printing area with a thin, even layer of dye–don’t get it too wet! Use your sponge or brush to blot the fabric. Cover your t-shirt with the second sheet of cardboard and take it and your design outside!

5. Print your shirt

Find a nice sunny spot to lay your t-shirt down. Uncover it and position your transparencies on top of the printing area. Leave everything undisturbed for the sunlight to do its magic. In about 10-15 minutes (depending on how cloudy it is) your print should be developed! When you’re satisfied with how it looks, cover your shirt back up to prevent overexposure and take it back inside.

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This is what my design looks like after 10 minutes in late afternoon sun–as you can see, the edges are starting to fully develop and turn black.

6. Wash

Remove the masking tape from your t-shirt as well as the cardboard insert. Throw the shirt into the wash by itself with a little detergent and run it using a hot cycle. Lumi suggests washing it twice for full color-fastness; washing also removes all excess or undeveloped dye.

7. Wear!

I’d suggest practicing with a scrap piece of fabric before printing on your t-shirt. If your print is a little blotchy, it probably means that the Inkodye wasn’t spread evenly enough. For lots of great project ideas and in-depth tutorials, visit Lumi’s website! And if you have a teen who’s interested in participating in the t-shirt design class or submitting something for the design contest, feel free to email me for more information.

JC Bigornia
C3 Program Coordinator

Brains, Brains, Braaaaains! Teen Zombie Camp

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The zombie apocalypse hits the DMA.

Six months ago, I asked a few of our Teen Advisory Council members to suggest ideas for classes at the DMA that they would want to attend (be careful what you ask for!). The result was our first-ever zombie camp: a week-long series of workshops where the participants were asked to create an original zombie design inspired by a work of art. Secretly, it gave me the opportunity to make a fun, STEAM-based class with 21st century skill development sprinkled in. The primary goals for the camp were to incorporate art and science, and to connect students with local experts.

The camp was divided into three parts: learning, ideation, and creation. To help understand zombie behavior and morphology, Perot Museum of Nature and Science Educator Melinda Ludwig led a (sheep’s) brain dissection experiment focused on the centers of locomotion, smell, and speech; Meadows Museum Educator and medical illustrator Mary Jordan led an anatomical drawing session featuring the musculature and skeletal structure of the skull; and Mara Richards, Manager of Education Programs at the Dallas Theater Center led a movement workshop to think about how zombies inspired by works of art would move.

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Melinda Ludwig, Educator, Perot Museum of Nature and Science

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Mary Jordan, Educator at the Meadows Museum

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Mara Richards, Manager of Education Programs at the Dallas Theater Center

During the ideation phase of the camp, participants sketched from works of art in the galleries that inspired a character of their own design, complete with backstory. Afterwards, they shared their concept designs as a group and offered feedback and suggestions to each other.

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Artists Sarah Popplewell and Kat Burkett lead the group share session and discuss how an artist-to-artist critique works.

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Sketch and notes for a Picasso-themed zombie.

Students then set about transforming themselves into their characters. Sarah Popplewell led them in a costume workshop while Kat Burkett demonstrated how to cast forms with tape in order to create limbs and other body parts. Mitch Rogers, sculptor, special effects artist, and owner of Brick in the Yard Mold Supply gave the teens a glimpse into the world of creating visual effects for film.

Mitch and his crew helped camp participants with their makeup and prostheses on the last day and, as an added treat, he brought along Stuart Bridson, Special Effects Supervisor for Game of Thrones, Emmy-winning series for Outstanding Visual Effects. The results were pretty amazing:

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Mitch sets to work on a gruesome zombie wound.

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And she wore this to dinner that evening!!!!

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Figure of a woman, Roman, 2nd century A.D., Dallas Museum of Art, gift of Mr. and Mrs. Cecil H. Green

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Ashes of Vesuvius-inspired zombie

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Adolf Hiremy-Hirschl, “Seaside Cemetery (Seefriedhof)”, 1897, Dallas Museum of Art, gift of J.E.R. Chilton

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Lost-at-sea-themed zombie

On Friday afternoon, the teens put their zombie-ambulatory skills to use by interacting with visitors in the galleries. Photographer Teresa Rafidi took some fantastic portraits of each of the zombies, and a selection of images will be shared on our Flickr page soon. zombie camp 3 zombie camp 14

All in all, it was an amazing experience for everyone involved. In addition to the science and art crossover, students sneakily developed other skills such as creative problem solving, collaboration, critical thinking, iterative design, and more. I’m already getting suggestions for next year’s camp–aliens in the Museum, anyone?

Special thanks to Melinda Ludwig, Mary Jordan, Mara Richards, Teresa Rafidi, Mitch Rogers and staff, Kat Burkett, and Sarah Popplewell. Special effects materials provided by Brick in the Yard Mold Supply. No works of art were harmed during this camp (surprisingly).

JC Bigornia
C3 Program Coordinator


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