Posts Tagged 'Surrealism'

Dior and Dali: Maria Grazia Chiuri

Surrealism has had a major impact on both the art world and popular visual culture. Its influences are evident in Pop art, Abstract Expressionism, and time-based media installations, and in contemporary film, music, and advertising. In Dior: From Paris to the World, you can see Surrealism’s influence as a continuing inspiration in haute couture fashion.

Maria Grazia Chiuri explored Surrealist symbolism in her Spring–Summer 2018 show, where monochromatic black and white dresses were offset by a black-and-white chessboard runway “in a not-so-subtle nod to the world of games,” according to Dior, “conjuring an otherworldliness and constant optical illusion.”

© Bakas Algirdas

Chiuri explored Surrealism in her collection with a focus on American photographer Man Ray and female Surrealists Leonora Carrington and Leonor Fini. It’s no coincidence that she found inspiration in Fini, as Christian Dior, an art gallerist turned couturier, organized Fini’s first solo exhibition in November 1932.

Fini, a young and audacious artist, was a celebrity in her time, in part thanks to Dior. She often wore his designs—although in a memorable 1936 episode she attended a party wearing only “knee-length white leatherette boots and a cape of white feathers.”

Look 19. Christian Dior by Maria Grazia Chiuri. Haute Couture Spring–Summer 2018. Courtesy of Dior.

Alchimiste, a checkerboard ensemble that includes a long dress made of organza inserts with a feather-embroidered short cape (Look 5, Maria Grazia Chiuri: The New Feminity), reimagines a representation of Fini’s famous party ensemble against the Surrealist chessboard.

Look 48. Christian Dior by Maria Grazia Chiuri. Haute Couture Spring-Summer 2018. Courtesy of Dior.

More literally, Chiuri’s dress Nude (Look 8, Maria Grazia Chiuri: The New Feminity), with its trompe l’oeil dress embroidered with metallic sequins, is a literal interpretation of Man Ray’s 1929 Nude. A copy of Man Ray’s work can be found on Chiuri’s mood board.

In a way, the dress also pays homage to René Magritte’s The Light of Coincidences, on view in the DMA’s European Galleries on Level 2. In creating Chiuri’s Nude, hand-embroidered silver metal sequins were specially placed so the results mimicked light reflecting on the body, similar to the candlelight against Magritte’s sculptural torso.

René Magritte, The Light of Coincidences, 1933, oil on canvas, Dallas Museum of Art, gift of Mr. and Mrs. Jake L. Hamon, 1981.9, © C. Herscovici, Brussels/Artists Rights Society (ARS), New York

Dior also debuted Salvador Dalí’s masterpiece The Persistence of Memory as part of a larger solo exhibition in 1931. The painting famously depicts Dalí’s melting clocks, which Dior presented when he worked at the Galérie Bonjean. Chiuri also displays Dalí’s 1944 Vogue cover on her mood board in the exhibition.

Salvador Dalí, The Persistence of Memory, 1931, oil on canvas, The Museum of Modern Art, 162.1934, © 2019 Salvador Dalí, Gala-Salvador Dalí Foundation/Artists Rights Society (ARS), New York

The Verve’s “Bittersweet Symphony” played over the last looks in the runway show—New York’s Newsday described the band as having “blurring effects [that] stretch and contract the music into the liquid surrealism of a Salvador Dalí painting.” Their 1992 Gravity Grave EP cover nods to The Persistence of Memory.

The Verve’s Gravity Grave EP cover

However, it was most likely Fini that Chiuri was channeling when she chose The Verve, using graphic masks to note literally Fini’s passion for grand balls, which allowed her to impersonate different characters. An extraordinary ball held at Venice’s Palazzo Labia on September 3, 1951, organized by Charles de Beistegui, would go down in posterity as “The Ball of the Century” and an unforgettable fusion of the arts. Dior, Fini, and Dalí were among the 1,500 guests.

Andre Ostier, Leonor Fini, 1951, gelatin silver print, The Museum of Fine Arts, Houston, Museum purchase funded by Mr. and Mrs. Harry B. Gordon, 80.22

And what is a ball without a mask? Is fashion not a daily mask we can use like a Surrealist to explore playing with reality?

As The Verve sang over Chiuri’s runway: “I’m a million different people from one day to the next, I can’t change my mold no, no, no, no.”

Explore these Surrealist connections and more in Dior: From Paris to the World through September 1. Visitors must purchase timed tickets in advance at DMA.org/Dior.

Clara Cobb is the Senior Marketing Manager at the DMA.

Surreal Play: Group Exploration with Surrealist Games

1982_28_FASurrealism is typically regarded as an art movement dedicated to personal exploration by tapping into a person’s subconscious. This was certainly an important component, but Surrealism was also focused on group activity, ranging from the creation of Surrealist journals, to collectively written statements, to unfettered discovery through group play and games.

Many of the games the Surrealists played together were derived from the types of parlor games they learned as children or still enjoyed as leisure.  Such activities, while fun, were also meant to spur creativity and subvert the psychological conditioning of society. Sometimes these games resulted in finished works of Surrealist art and writing.  As the movement’s self-proclaimed leader, André Breton, described their game playing in 1954: “Although as a defensive measure we sometimes described such activity as ‘experimental’ we were looking to it primarily for entertainment, and those rewarding discoveries it yielded in relation to knowledge only came later. […] It is clear that to shut oneself off from game-playing […] is to undermine the best of one’s own humanity.”  (Brotchie and Gooding, 1991, 137-138)

Perhaps one of the greatest benefits for educators using Surrealist games in the classroom is how the activities offer a set of tools to get learners conceptualizing critically and playing with images, words, and ideas where the purpose is surprise, delight, and creativity. For the Surrealists, the fact that games had rules or instructions that mandated how they were played, but the end-goal was itself unstructured, illogical, and messy, was representative of their own world-view.

Let’s briefly explore two games the Surrealists used in group settings that might be fun to apply to classrooms and museum teaching. My descriptions of these games has been adapted from Alastair Brotchie and Mel Gooding’s delightful Book of Surrealist Games (Shambhala Redstone Editions, 1995).

 

The Exquisite Corpse
Perhaps the best known Surrealist drawing game, the Exquisite Corpse was actually born out of a writing activity. Surrealism’s roots are in writing and poetry; its earliest practitioners and founders were all writers.  Games like the Exquisite Corpse (the name is taken from the poetic results of the first game played) were later modified into a visual variant.

Exquisite Corpse by Breton-Knutson-Hugo

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Group size: Typically three-to-four players, or any size up to how easily one sheet of paper can be folded.

Instructions: A piece of paper is folded so that the number of creased sections matches the number of players, usually horizontally or in quarters for four players.

The first player takes the folded paper with the top fold exposed and draws anything that comes to mind. (Note: In it’s purest incarnation, as a reference to the name of the game, the players are to base their portions of the drawing on the portions of a human body, but this is by no means a hard-and-fast rule!)

She then extends some of her drawn lines across the fold into the next blank section, and refolds the paper so only the second section is exposed, and the next player cannot see what she drew in the first section.

The re-folded sheet is passed to the second player, who bases his drawing on the few exposed lines provided. After completing his section, he also extends a few of the bottom-most lines across the fold, refolds to hide his portion and expose the next, and passes to the next player.

This process continues until all players have a turn to draw a section, when it is unveiled and unplanned, group-designed drawing is revealed. An added variation involves the last player handing the folded drawing to the first player again, who must conceive of a title before the full drawing is shown.

Outcome: An example of an Exquisite Corpse can be seen above, created by André Breton, Greta Knutson, and Valentine Hugo, where the “head” is a florid, calligraphic design, the “torso” is an hourglass, and the “legs” are heart-footed compasses. The surprising and seemingly unnatural conjunctions of objects in these drawings are similar to the visual juxtapositions presented in many Surrealists’ work.  Examples include the René Magritte’s Persian Letters, and Surrealist objects, such the one below by Sonia Mossé, both in the DMA’s collection.

Magritte - Persian Letters - 1958

Gaston Paris - Photograph of Sonia Mosse mannequin from International Surrealist Exhibition - 1938

 

 

 

 

 

 

 

 

 

 

 

 

The Game of Variants

This is essentially the traditional “whisper” game of Telephone. The group sits in a circle, and the first person conceives of a phrase, then whispers it to her neighbor. The second person whispers the same sentence to his neighbor, and so on, through the entire group. By the end, the beginning and ending phrases are compared.

An example:
Starting Phrase: “You must dye blue the pink bags fathomed by orange parapets.”
Ending Phrase: “At all costs forget the fifth paragraph of ‘Paradise Lost’.”

While not practiced by the Surrealists, I have used a fun visual variant of this game in teaching.

Group Size: Best suited for groups between ten and thirty players.

Instructions: Take a piece of paper and fold it horizontally then vertically in an accordion-style (front-over-back) into quadrants that add up to the number of players. (So, with twenty-five players, fold a typical sheet of paper four times horizontally, then four times vertically.)

Present the folded up paper so only one folded quadrant is visible, then have the first player draw a small simple, linear image.

She then presents the drawing to the next player, who looks at it, folds the paper over to the next blank quadrant, then redraws the image from memory. He then passes his version of the drawing on, and the process is repeated until the last player finishes her drawing.

Once finished, unfold the entire sheet, and marvel at the evolution of the image as it transforms from one recognizable thing into something else altogether!

Outcome: Just as the results of the Telephone game are remarkable for the dissimilarity between starting and ending phrases, the results of this visual variant are similarly startling, but the sheet also becomes a visual record of the transformation of starting image into something else entirely.  In the example below completed during a class I taught in 2009, the starting image of a shoe transforms multiple times, into a cigarette and ashtray, a frying pan, a robot, and a bug.

Successive Drawing In-Class_Page_1_2009

Game of Variants Drawing (recto), 2009

Successive Drawing In-Class_Page_2_2009

Game of Variants (verso), 2009

 

Have you tried using Surrealist games like these in your teaching or for fun?  Please leave your experiences and ideas in the comments below!

 

Artworks shown:

  • Ferdinand Léger, Composition with Tree Trunks, oil on canvas, 1933, Dallas Museum of Art, Foundation for the Arts Collection, gift of the James H. and Lillian Clark Foundation.
  • André Breton, Greta Knutson, Valentine Hugo, Untitled (Exquisite Corpse), Colored pencil on black paper, c. 1929, Private Collection.
  • René Magritte, Persian Letters, oil on canvas, 1958, Dallas Museum of Art, gift of J.B. Adoue, III.
  • Gaston Paris, Untitled (Mannequin by Sonia Mossé), Gelatin silver print, 1938, Dallas Museum of Art, gift of the Junior Associates and an anonymous donor.

Sources:

Brotchie, Alastair and Mel Gooding.  A Book of Surrealist Games.  Boston & London: Shambhala Redstone Editions, 1995.

 

Josh Rose
Manager of Docent and Teacher Programs


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